Your clans must win! Tower Defense: League Legends is a classic defense game with nice graphics creates a whole new world. Choosing the right weapons is the key to any successful defense tactics in defense legend.
In defense tower wars, the intense battle to protect Yun castle will happen continuously and the power of enemy will increase unceasing. Commander, you are now like the king of the most monumental Kingdom. Let's gather the soldiers, train them, practice them and fight for our Victory. Let's the galaxy honor our Kingdom as symbol of Legendary tower defense kingdom. You love the strategy games genre and the tower defense TD games?
The most amazing experiences are waiting for you in Tower Defense: League Legends! Survive if you dare in battle bay of Tower Defense: League Legends! Play now Tower Defense: League Legends for free! Stay informed about special deals, the latest products, events and more from Microsoft Store. Available to United Kingdom residents.
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Thank you for using our database! Download verification failed We are unable to verify your download. Please consider the following troubleshooting tips: Disable your browser ad blockers. Disable proxy if you using a proxy. Read the troubleshooting guide. Join us on Discord if the download still doesn't work. Inhibitor Turrets AD per minute increased to 9 from 4. Nexus Turrets AD per minute increased to 9 from 4. Nexus turret health reduced to from Inhibitor health regeneration increased to 15 health per 5 seconds from 5 health per 5 seconds.
Nexus and inhibitor turrets now regenerates health up to the top of their current third. If health is below If health is between Inner turret local gold reward split among nearby champions increased to from Global gold reward to every allied champion reduced to from New Effect: If a basic attack uses ability power bonus to turrets, the whole attack will convert to magic damage, rather than only the ability power scaling portion.
Removed: Granting 25 globally. Total gold reduced to from V6. Removed: Lightning Rod removed. Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers. Turret bullets now deal a fixed percent of minion maximum health. Health increased to from Fortification: Duration reduced to 5 minutes from 7.
Bot lane turrets no longer have Fortification. Visual effect added to show you are hitting a shielded turret. New: Turret First Blood Upon killing the first turret of the game, the turret killer gains , and his team gains locally and 25 globally. Writes down the following message in all-chat upon killing the first turret of the game: " Player has destroyed the first turret!
Bonus Gold: G " V6. Base armor and magic resistance increased to 40 from 0. Base health reduced to from Removed: Immunity to penetration. Reinforced Armor now grants Inner and Outer turrets Warming Up Heating up damage no longer partially resets when turrets switch targets. Outer turrets Outer turret early game defensive buff now reduces damage from all sources.
Local gold increased to from Global gold reduced to from Maximum team gold reduced to from Inner turrets Local gold reduced to from Experience bounty removed.
Inhibitors New Effect: Grants 50 locally. Maximum team gold increased to from Inner turret health increased to from Base armor and magic resistance reduced to 0 from Turrets now gain 2 armor and magic resistance per minute starting immediately Outer , 15 minutes Inner and 30 minutes Inhibitor and Nexus.
Outer turret health increased to from Inhibitor turret health increased to from Nexus turret health increased to from Reinforced Armor bonus reduced to from Outer turret local gold increased to from Inner turret local gold increased to from Inner turret health reduced to from Inhibitor turret health reduced to from Outer Turret Now an "inner" turret. Damage reduced to from Armor increased to from Gold reduced to from Experience removed.
New Outer Turret A new turret has been added to the lane. Health implemented at Armor and magic resistance implemented at Damage implemented at Gold implemented at Inhibitor Turret Armor increased to from 6. Attack speed increased to 1. Nexus Turret Armor increased to from Attack speed increased to 2.
Nexus Turrets Base damage increased to from Middle lane inner turrets no longer shield nearby champions. Middle lane inner turrets no longer have shield. Top and Bottom inner turrets shield health reduced to 30 from Inhibitor Turrets Global team gold when destroyed reduced to 50 from Global team experience on inhibitor turrets reduced to 0 from Nexus Turrets Global team gold when destroyed reduced to 50 from Inner turret global gold reward increased to from Inner turret shielding window increased to 1.
Inhibitor and Nexus Turrets Health regeneration decreased to 5 from New item Lightning Rod Ignores Unique Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. With every hit, the beam gains 6 heat until heat is reached. When the beam switches targets, heat is reset. This shield regenerates to full 30 seconds after not taking damage. Unique Passive - Champion Vanguard: While this turret has the Turret Vanguard shield, grants nearby champions a 30 health per second regeneration shield Max health.
This shield decays while away from a shielded turret. The shield does not regenerate on champions actively taking damage. Warming Up: Turrets now finish warming up after 2 hits from 3. Turrets select targets slightly faster. Damage reduction from champions increased to 30 from Now also applies to bottom turret, not just top and mid. Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks.
Inner turrets now grant global gold per player and gold split among the players who participate in destroying the turret.
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