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This easy proliferation of enemy infrastructure and your unit's uncanny ability to run out of ammunition right before the final building falls facilitates a frustrating game experience. Base structure is limited to how much of the tech tree you've unlocked and can be quite fun when your base turns from cardboard shanties to impenetrable rocks.

Each mission brings a new unit type and the occasional special unit that you cannot reproduce but need to have to complete the mission. All units come with a monetary and research based price tag and getting to the point where you are well armed makes you feel like you are fighting for a mercenary captain and not a sovereign state.

Technology trees follow a basic structure build those infantry fighting vehicles before you get the tanks, etc. It is not possible to research two completely independent combat systems at the same time. All you can do is set them up in a queue and wait for the fruit to drop from the tree. Fortunately, the technologies that you have already researched are available in future missions and new systems are quick to develop.

Multiplayer is straightforward and can be played out on a number of maps shipped with the game or downloaded from the Web. Number of opponents varies from one to sixteen and quickly becomes unmanageable in a real-time environment. Imagine duking it out with fifteen other warriors and wishing you could congeal time. Red attacked blue, while green assaulted red, fuchsia bites into yellow, purple double teams blue with red, teal jumps red while red is out attacking blue, etc.

If this won't give you a headache, nothing will. And if your head hurts you might think about allying with some others and forgoing the free for all multiplayer game for team combat. Skirmish mode pits you against computer opponents in a variety of environments and situations, all be it a little confusing. To make the game playable by all three sides with fair balancing, JoWood departed from the strategies and combat systems that you would see on a war front in the early 21st century.

Iraq is armed with jeeps that have the deadly TOW missiles and beefed up Russian T relics that fight on the same level as its younger brother the T In the early s Iraq had the third largest army in the world with its frontline troops equipped with Ts of which many turned into steak dinners for American chopper pilots.

In this game your Apache pilots better be happy eating vegetarian cuisine because in order to get the Apaches with their lethal payload, you will need to upgrade from generic rockets -- for those who don't know, rockets are unguided while missiles are relatively smart -- to devastating Hellfire missiles.

Russian Ts do not come equipped with their extended range anti-tank missiles, just thick skin. If you are not up on modern military systems, enjoy the game. As for the more military inclined, you may find yourself getting frustrated when your attack choppers get torn apart by machinegun toting fools.

Whatever your case, the unit armaments are not informative, as they speak only of a fantasy world. The game certainly has time on its side. If you buy it and get to the end of it you have probably put in a couple days of gaming.

The missions are generally an hour long with exceptions made for the veteran player. Game speed options range from counting a Cesium atom's scintillations in an atomic clock to heading home in the middle of rush hour in heavy rain.

The game is slow. You will wait forever to get that platoon of M1A2 tanks and even longer to send them out on a successful mission. The game quick-saves at regular intervals and is a blessing when you get jacked by the computer. Saving often is another way to preserve your chances of success. The longer the mission is, the gnarlier it is when you have to redo the whole thing. Units develop skill as they chock up enemy kills. This can be a testament to a player's skill, when all his units are high-ranking troops.

Keeping certain units alive from mission to mission will ultimately lead to them turning into better killing machines. Since the game really necessitates a swarming strategy i. The game's path-finding engine is not to be envied. Like so many RTSs before it, Black Gold's units constantly bump into each other and swerve far out of the way when trying to get around another unit. Imagine a block of jeeps that spot some tanks on the horizon. The lieutenant commanding the platoon decides that the tanks are too close for comfort and orders a withdrawal.

Suddenly, two or three jeeps are heading right for the tanks because Frank is blocking the only road out of Dodge. Even setting units up in a column and telling them to move a couple of spaces up the road causes a mass confusion. Formations and their movements are integral in any kind of land warfare and the fact that JoWood failed to add it into the game leads me to believe the game is not actually about modern warfare but some corrupt, evil parallel-universe mutation of it.

The graphics of the game are nice and make visualizing a battle easy. Day and night cycles change the way you fight as units become fairly blind in the dark thermal imaging or night vision optics?

Forget about it. Your little privates and sergeants turn on their headlights when the Sun turns west and it leads to some cool lighting effects. Rain and snow fall from the sky in convincing geometries. Though I did manage to stick the barrel of a tank gun through a wall in one mission -- and it didn't leave a mark when I reversed the steel behemoth. The game's sound is fitting. Guns and lightning sound in levels dependent upon the camera's proximity to the action. Units are character acted in the different accents of the combatants -- although, I wasn't sure about some of the American units' accents.

My favorites were the Russians, those guys just sound like they should be on the battlefield. Actual Weapons. Actual Political Issues. The political crisis has been going on for months, leading to worldwide turmoil. A secret conference of the UN Central Geological Commission reveals that worldwide oil reserves have reached dangerously low levels: Oil All Reviews:. Popular user-defined tags for this product:.

Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 5 more. View Points Shop Items 3. Points Shop Items Available. Publisher: Topware Interactive. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. About This Game Actual Armies. A secret conference of the UN Central Geological Commission reveals that worldwide oil reserves have reached dangerously low levels: Oil reserves will run out within years.

This proves too short for even the most highly industrialized countries to switch their economies to alternative energy sources.

Soon, mass protests erupt all over the world, effectively shutting down the global economy. System Requirements Windows. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All Positive Negative All Steam Purchasers Other All Languages Your Languages Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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